Independent game studio · a division of CanvasCraft LLC

Press play
in ten seconds

We make two kinds of games. Instant multiplayer that launches straight inside a Discord voice call with nothing to install — and slower, darker things you play alone with the lights off. Five of them are live right now.

9Titles
5Live in Discord
4In development

Play now · no download

Live in Discord

Open a voice channel, hit the rocket icon, pick a game. These run in the Discord client on desktop, iOS and Android — everyone in the call plays from the same screen share, instantly. All four are running in our Discord server if you need people to play with.

Deepvein key art — a lantern-lit mine shaft crowded with miners

Deepvein

Social deduction, inverted. You and up to nine friends are hidden among sixty AI miners — and so are the parasites. Race the shift quota, watch who is faking their job, and call the purge before the vein runs dry.

2–10 players · ~8 min rounds · Hidden roles

Paper Jam key art — a flaming paper ball arcing into a wastebasket

Paper Jam

Beat the fan. Catch fire. A physics paper-toss built for the ninety seconds before a meeting starts — three difficulties, per-mode ranks, and a crosswind that exists purely to ruin your streak.

Solo & versus · 60–90 sec runs · Ranked

AFK Acres key art — a pixel-art farm with crops, animals and a pond

AFK Acres

A cozy pixel farm that keeps growing while you are somewhere else. Plant, fish, raise animals, expand the homestead — then close the tab and come back to a harvest waiting for you.

Solo · Idle progression · Plays offline

Wing It key art — a bird threading a gap between pipes

Wing It

One tap, one bird, one gap you are definitely not going to make. Everyone in the call watches your run live as it happens, which is the entire point. Climb the Pecking Order.

Solo with live spectating · Leaderboards

Tower Craft key art — a man-at-arms, archer, wizard and falconer in a line, their queen behind them

Tower Craft

Something is walking toward your queen and it will not stop coming. Everything you place is a person, not a turret — and rank one up and you re-equip that same man rather than getting a second of him. Ten roads, waves that never end.

1–4 players · 10 maps · Endless

Charmlings — a wild Nibbin faces Kindlit, a fox kit with a candle-flame tail, across a sunlit meadow

Coming to Discord · in development

Charmlings

A cozy creature-collecting RPG where you don't trap anything — you charm it. Explore the region of Wispwood, fill your Charm Book, and battle friends without leaving the server. The link cable was the best part of the handheld classics; Discord is a link cable that's always plugged in.

100 original Charms10 types Turn-basedCharmer vs Charmer Trading
The Hearthstead, an isometric village of cottages and dirt paths The Charm Book, a collection log of every Charm met so far Granny Wick, a lantern-carrying elder, opening the story

On Steam · wishlist now

Coming to Steam

Longer-form titles built for a screen you sit in front of. Wishlisting genuinely moves the needle for a studio this size — it is the single biggest lever on whether Steam shows a game to anyone on launch day.

Ravenwood Drive — Emma stands on a rain-slicked suburban street at night as a hooded figure watches

Story-rich survival horror

Ravenwood Drive

Explore the eerie depths of Ravenwood Drive as Emma, drawn by a mysterious letter. Your journey quickly turns dark, where every shadow conceals a sinister truth. Dare to confront the darkness within.

Third personAtmospheric PuzzleFemale protagonist Single player
A dim interior lit by a single hanging bulb Aiming a shotgun down a darkened hallway The front door of a suburban house at night
Clingy — players magnetically tethered together above a shattered moonscape

Co-op physics platformer

Clingy

Stranded on a shattered moon, cling to your friends and magnets to escape through perilous landscapes. Fight gravity, chaos, and each other to reach freedom. Cling tight. Fling far. Escape together.

Online co-op 2–4Physics Sci-fiController support Early access
Players tethered together mid-flight An ice cavern traversal section An asteroid field with magnetic anchors

In development

Blood Moon

Our next title is still behind closed doors. No store page, no trailer, no screenshots — we would rather show you nothing than show you a mock-up. Announcement when there is something real to play.

Questions

How Discord games work

How do I play a game inside a Discord call?

Join a voice channel and click the rocket icon in the call controls — Discord calls it Activities. Pick a game from the list and it opens for everyone in the channel. On mobile the rocket sits in the same call bar. You can also launch any of our games directly from the buttons on this page.

Do I need to download or install anything?

No. Discord Activities run inside the Discord client itself, so there is nothing to install, patch or update. Everyone in the call is on the same version automatically, and closing the window ends it.

Are these games free?

Yes — all four of our Discord games are free to play in full. Some sell optional cosmetic items, like the purge effects in Deepvein, but nothing behind a paywall affects whether you win.

Can I play them on a phone?

Yes. All four run in the Discord mobile app on iOS and Android as well as on desktop, with touch controls. Players on phones and computers can play together in the same session.

How many people can play at once?

It depends on the game. Deepvein is built for 2–10 players in one voice channel. Paper Jam has solo and versus modes. Wing It and AFK Acres are single-player, but everyone in the call can watch a Wing It run live and compete on the leaderboard.

What is a good Discord game for a big group?

Deepvein, if the group likes arguing. It is a hidden-role game where parasites hide among sixty AI miners, so it rewards a full voice channel. For a group that just wants something quick between other things, Paper Jam runs in about ninety seconds a round.

Player feedback

Tell us what broke

Bug reports, balance complaints, "this button is in a stupid place", ideas for what to build next — all of it goes straight to the person who wrote the code. There is no support department to get lost in. If you hit a bug, the round number and what you were doing is enough to go on.

Community Discord
Patch notes, playtests and the fastest way to reach us
Steam
Use the discussion board on each title's store page