Deepvein
Social deduction, inverted. You and up to nine friends are hidden among sixty AI miners — and so are the parasites. Race the shift quota, watch who is faking their job, and call the purge before the vein runs dry.
Independent game studio · a division of CanvasCraft LLC
We make two kinds of games. Instant multiplayer that launches straight inside a Discord voice call with nothing to install — and slower, darker things you play alone with the lights off. Five of them are live right now.
Play now · no download
Open a voice channel, hit the rocket icon, pick a game. These run in the Discord client on desktop, iOS and Android — everyone in the call plays from the same screen share, instantly. All four are running in our Discord server if you need people to play with.
Social deduction, inverted. You and up to nine friends are hidden among sixty AI miners — and so are the parasites. Race the shift quota, watch who is faking their job, and call the purge before the vein runs dry.
Beat the fan. Catch fire. A physics paper-toss built for the ninety seconds before a meeting starts — three difficulties, per-mode ranks, and a crosswind that exists purely to ruin your streak.
A cozy pixel farm that keeps growing while you are somewhere else. Plant, fish, raise animals, expand the homestead — then close the tab and come back to a harvest waiting for you.
One tap, one bird, one gap you are definitely not going to make. Everyone in the call watches your run live as it happens, which is the entire point. Climb the Pecking Order.
Something is walking toward your queen and it will not stop coming. Everything you place is a person, not a turret — and rank one up and you re-equip that same man rather than getting a second of him. Ten roads, waves that never end.
Coming to Discord · in development
A cozy creature-collecting RPG where you don't trap anything — you charm it. Explore the region of Wispwood, fill your Charm Book, and battle friends without leaving the server. The link cable was the best part of the handheld classics; Discord is a link cable that's always plugged in.
On Steam · wishlist now
Longer-form titles built for a screen you sit in front of. Wishlisting genuinely moves the needle for a studio this size — it is the single biggest lever on whether Steam shows a game to anyone on launch day.
Story-rich survival horror
Explore the eerie depths of Ravenwood Drive as Emma, drawn by a mysterious letter. Your journey quickly turns dark, where every shadow conceals a sinister truth. Dare to confront the darkness within.
Co-op physics platformer
Stranded on a shattered moon, cling to your friends and magnets to escape through perilous landscapes. Fight gravity, chaos, and each other to reach freedom. Cling tight. Fling far. Escape together.
Questions
Join a voice channel and click the rocket icon in the call controls — Discord calls it Activities. Pick a game from the list and it opens for everyone in the channel. On mobile the rocket sits in the same call bar. You can also launch any of our games directly from the buttons on this page.
No. Discord Activities run inside the Discord client itself, so there is nothing to install, patch or update. Everyone in the call is on the same version automatically, and closing the window ends it.
Yes — all four of our Discord games are free to play in full. Some sell optional cosmetic items, like the purge effects in Deepvein, but nothing behind a paywall affects whether you win.
Yes. All four run in the Discord mobile app on iOS and Android as well as on desktop, with touch controls. Players on phones and computers can play together in the same session.
It depends on the game. Deepvein is built for 2–10 players in one voice channel. Paper Jam has solo and versus modes. Wing It and AFK Acres are single-player, but everyone in the call can watch a Wing It run live and compete on the leaderboard.
Deepvein, if the group likes arguing. It is a hidden-role game where parasites hide among sixty AI miners, so it rewards a full voice channel. For a group that just wants something quick between other things, Paper Jam runs in about ninety seconds a round.
Player feedback
Bug reports, balance complaints, "this button is in a stupid place", ideas for what to build next — all of it goes straight to the person who wrote the code. There is no support department to get lost in. If you hit a bug, the round number and what you were doing is enough to go on.